CloneSmith solves timing mismatches between two music games — Clone Hero (drums) and Rocksmith (guitar) — so two players can play the same song in sync, even over the internet.
It measures individual latencies, computes an offset, and triggers both games at exactly the right time. The project includes a Python-based drum server and a Windows guitar client with automatic sync logic.
This project demonstrates scripting, automation, and practical networking challenges — a different angle from my OBS work but still grounded in solving real problems.